The name Fìkh Za-18r Sěgděkhka is derived from the Constructi language, as Fìkh Za-18r Sěgděkhka was founded by Dyèbrthë Êyênm, who was culturaly Constructi.
Climate
Fìkh Za-18r Sěgděkhka has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Fìkh Za-18r Sěgděkhka receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Za-18r Sěgděkhka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2704 m (8871 ft) above sea level.
Overview
Fìkh Za-18r Sěgděkhka was founded durring the early 15th century in fall of the year 1414, by Dyèbrthë Êyênm. The establishment of Fìkh Za-18r Sěgděkhka suffered from many setbacks, delays, and obsticles, most notably a group of Fìkh Za-18r Sěgděkhka which required millitary assistance exterminate before the community could finish being built.
Fìkh Za-18r Sěgděkhka was built using the conventions of Constructi durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Fìkh Za-18r Sěgděkhka is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Fìkh Za-18r Sěgděkhka is was constructed arround several broad packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Fìkh Za-18r Sěgděkhka's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
Fìkh Za-18r Sěgděkhka has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Fìkh Za-18r Sěgděkhka’s streets. A look around Fìkh Za-18r Sěgděkhka has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Fìkh Za-18r Sěgděkhka long.
Civic Infrastructure
Fìkh Za-18r Sěgděkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Za-18r Sěgděkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Za-18r Sěgděkhka's parks.
Fìkh Za-18r Sěgděkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Za-18r Sěgděkhka.
Fìkh Za-18r Sěgděkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fìkh Za-18r Sěgděkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Fìkh Za-18r Sěgděkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Za-18r Sěgděkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Za-18r Sěgděkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Za-18r Sěgděkhka's public wards, blessings, and other arcane systems.
Fìkh Za-18r Sěgděkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Za-18r Sěgděkhka's grid is powered by a god's will and kindness.
Fìkh Za-18r Sěgděkhka's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Fìkh Za-18r Sěgděkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Za-18r Sěgděkhka's natural decorations nor waterways.
Fìkh Za-18r Sěgděkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fìkh Za-18r Sěgděkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Fìkh Za-18r Sěgděkhka's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Fìkh Za-18r Sěgděkhka there is no wind.
The Deer, Ringhorn near Fìkh Za-18r Sěgděkhka are known to be almost tame, such that they can be put to domestic use.
Fìkh Za-18r Sěgděkhka's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Summoning energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 4
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5999 m2
Cattle and Similar Creatures: 371
Poultry: 4455
Swine: 297
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 148
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 11
Glassworkers: 4
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 11
Tanners: 1
Upholsterers: 2
Watchmakers: 2
Weavers: 3
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 2
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 6
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 6
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 5
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 3
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 4
Millers: 3
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
472 of Fìkh Za-18r Sěgděkhka's population work within a Foundational Occupation.
28 work in Agriculture
108 work as Craftsmen
35 work as Merchants
77 work as Service Workers
49 work as General Laborers
17 work as Skilled Laborers
69 work as Civil Servants
42 work in Cottage Industries
22 work as Artists
25 work in Produce Industries
924 of Fìkh Za-18r Sěgděkhka's population do not work in a formal occupation, but do contribute to the local economy. 89 (6%) are noncontributers.
Points of Interest
Fìkh Za-18r Sěgděkhka is accessed from a nearby river via an intricate series of locks.
POI
History
Fìkh Za-18r Sěgděkhka is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.
The the a pair of spaulders of Mysticism, an a pair of spaulders imbued with notable amounts of Mysticism energies was created near Fìkh Yèh Qær by in time immemorial, reportedly some time during the early 2nd century.